deltarune
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This article contains major SPOILERS for Deltarune. Read at your own risk!

Begone! We have found fresh purpose.
For the KNIGHT has appeared.
The KNIGHT that pulls the Fountains from the Earth.
Holy Fountains, whose shadows are creating a new world...
OUR world.

King

The Roaring Knight, or just the Knight (often said in all caps), is the overall main antagonist of Deltarune. So far, they have served as the overarching antagonist of the first three chapters, and the main antagonist of the fourth.

They are a mysterious figure that has been creating Dark Fountains around Hometown, presumably to summon the Titans and bring forth the Roaring. King, Queen, and Tenna align themselves with the Knight, and they may have connections to the strange someone behind Jevil and Spamton's madness.

They are the primary foe of Kris, Susie, and Ralsei. That said, it is heavily implied that Kris may have some connections to the Knight, and that they may be in league with the town's mayor, Carol Holiday.

The Knight debuts in Chapter 3, as the twist final boss. If "defeated,” they drop the Black Shard and a Shadow Crystal.

Profile

Appearance

While the Knight's appearance seems amorphous in nature, their "resting" form possesses long limbs, pointed legs, jagged shoulder protrusions, and what appear to be holes in their hands. When first encountered, they are slumped over, "leaking" something from their helmet, and have a single, circular eye hole. When roaring, they have a monstrous head with antlers on top and an open rib cage, featuring an eye in the center. When fleeing and kidnapping Undyne, they assume a large antlered bird-like form. They also often transform into a spinning ball when quickly moving between locations. When laughing, the aperture in their helmet transforms into a laughing mouth, and multiple images of the mouth swirl around them.

Personality

The Knight has yet to speak, but it is demonstrated that they have a desire to bring about the Roaring; when TALKing to the Knight with Ralsei during their fight, Ralsei begs them to stop lest the Roaring should begin. They laugh in a mocking manner when threatened by Susie. The Knight usually tries to appear intimidating and, to an extent, flashy, shown by their attacks in battle having over-the-top effects and gimmicks.

Main Story

History

Before the Knight appeared, the Card Kingdom was ruled by four kings. However, this all changed when Jevil told the King of Spades, who bore a strong hatred for Lightners after being abandoned and forgotten in the old classroom, of the Knight's glory and power to pull Dark Fountains from the earth, inciting him to rise to power by locking the three other Kings away in Card Castle. As a result, the King of Spades, now referred to simply as "King," became the absolute monarch over the kingdom, crediting the Knight for his success and vowing not to fail them. The Knight then went on to create the Eastern Fountain. While willing to fight to his death for the Knight's cause, King appears to have been misled by either the Knight or Jevil to believe that opening Dark Fountains would turn everything into a Dark World rather than cause the Roaring.

Chapter 1

During Chapter 1, the Knight never makes an appearance. Instead, the party learns of it from stories primarily told by King and Seam. Seam refers to the Knight as "strange Knight," and King once refers to them as "My KNIGHT" in the same way a subject might refer to their ruler as "my King," swearing not to let the Knight down. The Knight's whereabouts at this time remain unknown, and the details of their contact with King are not yet explained. Jevil mentions that the "HAND OF THE KNIGHT IS DRIFTING FORWARD" if the party beats him by fighting. Further explanation to this line is provided by Queen in the next chapter.

Chapter 2

An unknown time after the events of chapter 1, the Knight created another Dark Fountain, this time forming a new Dark World from the library. A video of this event plays in a room in Queen's Mansion, but there is too much smoke to identify the Knight. Spamton, in his shop, makes the implication that the Knight is related to "[[Communion]]," and starts to tell Kris something about them, but mysteriously cuts himself off and desperately apologises, switching to lower case unlike his normal text. During a battle, Queen explains that any Lightner with enough Determination is able to open Dark Fountains, and that she was planning to use Noelle as a substitute Knight because the original one had taken its leave, intending to blanket the world in darkness and thus create a reality which the Lightners would enjoy. Despite using the term "Roaring Knight", Queen was seemingly unaware of the catastrophic effects (or the existance of) the Roaring would have on both the Dark and Light Worlds, and abandons her plan when Ralsei explains what would happen. This may indicate that "Roaring Knight" is a name that the Knight themselves chose.

Chapter 3

Throughout Chapter 3, the Knight is mentioned a few times by Tenna, who believes that if he stalls the party in TV World for long enough, the Knight will make sure he can be watched by as many people as he wants. Nevertheless, he ultimately agrees to return Toriel to the heroes even though it is not what he believes the Knight wants. Immediately afterwards, the Knight arrives and slashes both of Tenna's arms off at the shoulder simultaneously, striking him down; if the party has not recruited all of TV World's Darkners, these injuries prove fatal. The Knight casts a beam of light from the hole in their right hand in an ostensible attempt to abduct Toriel before Susie confronts them with her axe and initiates a battle. Even if the party "defeats" them, the battle will end with everyone being knocked out by the Knight. With the little strength she has left, Susie grabs and pulls on the Knight's leg in order to stop them from taking Toriel, but Officer Undyne suddenly appears and intervenes with her spears. Distracted from Toriel, the Knight transforms into a birdlike form and quickly abducts Undyne instead, flying away despite her protests and taking her through a Great Door to the Light World. Toriel and Ralsei remain in the Dark World while Kris and Susie follow the Knight all the way to the Shelter. The Shelter's doors shut behind them, leaving Kris and Susie locked outside. After Susie leaves, Kris examines the shelter's code lock, and the doors crack open right before the chapter ends.

Chapter 4

At some point during Kris and Susie's investigation of Noelle's house, the Knight creates two Dark Fountains inside the Church: one inside the Lobby and another inside the Main Hall. When Kris and Susie enter the Dark Sanctuary the Knight is waiting near the Dark Fountain, quickly incapacitating Susie with a barrage of black knives and leaving Kris to attempt to give chase. Even if Kris avoids the subsequent knife attacks on the way up the stairs, they apparently choose not to attack upon reaching the Knight and are ultimately struck from the platform to fall with Susie to a lower area. As the party works their way back toward the Fountain, they can ask the Old Man about the Knight and learn that a figure with a knife fled through a door above his study. Along the way, the Knight is directly mentioned in a phrase from the Prophecy, "THE KNIGHT WHICH MAKES WITH BLACKENED KNIFE. SHALL DUEL WITH HEROES STRIFE BY STRIFE." Below the words, a stained glass panel depicts two hands encircling a knife. Their actions in the previous chapter are alluded to in another prophecy panel, this one depicting a television with a diagonal slash through its screen below the words "THE LORD OF SCREENS, CLEAVED RED BY BLADE." If prompted to think of the Knight when Ralsei asks Kris to close their eyes, Kris imagines the Knight beginning to remove its helmet, but immediately tries very hard to think about Jockington & Temmie in nonsensical situations and then remembers they can just open their eyes to end the vision. The party must later avoid another, slower knife-attack barrage by the Knight as they climb up to confront them, but the Knight escapes through a Great Door, and the party is forced to seal the Lobby Fountain to seek a way into the adjacent Dark World inside the church's Main Hall.

In the Main Hall's Dark Sanctuary, the party endures another knife-attack gauntlet to reach its Fountain, where the Knight once again blocks the way. Despite Ralsei's warning, the Knight launches five knives downward into a pit and creates an additional Dark Fountain inside the preexisting Dark World, causing a Titan to begin hatching. The Knight is nowhere to be found after the Titan's defeat. With the last Fountain sealed, Susie is surprised that the Knight is not present in the church, although Kris chooses not to follow prompts to open a closet door at the Main Hall's far end, even though a large person could easily fit inside. Similar closets can be seen at the sites of the classroom and library dark worlds.

In Battle

Attacks

The Knight cycles through 5 main attacks. Each one has a few variations that cycle each time the attack is used.

The attacks will come in this order.

Special Traits

Strategy

The Knight is the only enemy in Chapter 3 that cannot be SPAREd, meaning you are forced to FIGHT them. While winning is not required to progress, it is not impossible. The Knight's attacks, while difficult, are always in a set pattern. If you're able to memorize this pattern, you'll have the upper hand. It is recommended that you save your items in the previous boss fight with Tenna, so that you may have a reliable method of healing. You can also use the ACT HoldBreath to speed up the SOUL, and dodge attacks more easily (This ACT can only be used once, but is in effect for the whole fight after use).

To make Ralsei somewhat useful, you can give him the Puppet Scarf, making him deal simmilar damage to Susie, allowing Kris to simply defend for TP instead of Ralsei.

If you lack the Shadow Mantle, backtrack to the to the save point at the beginning of the Cold Area and save. This way, if you lose you won't have to fight Tenna again before battling the Knight.

The Knight's attacks deal massive damage without the Shadow Mantle equipped, likely enough to oneshot a character. While they can be endured with a high enough defense stat, they still deal significant damage, and you can only afford to take up to a few attacks without healing, depending on the attack, and which character receives the attack. The more heavy hitting attacks requires the characters to be near or at max health to survive, even if they have solid defense.

Because Rude Buster deals more damage than normal attacks in this fight, it is a recommended strategy to have Kris and Ralsei DEFEND to build the necessary TP to use Rude Buster. It is also important to know that pressing the interact key just before Rude Buster hits an enemy can increase its damage significantly. Alternatively, Kris's main attack does more damage if Susie and/or Ralsei are down, but having only one character up is inherently risky and this strategy is not recommended unless it's the only viable option left. If you do choose to resort to this however, it would be wise to equip the Shadowmantle on to Kris, so they may have enough defense to survive the Knight's attacks alone.

In order to end the fight quicker, you will need to maintain a good supply of TP to keep fueling Rude Buster. Because of this, using Ralsei's Heal Prayer may be a bad choice compared to a healing item.

However, if you enter the fight with the Devilsknife equipped, it reduces Rude Buster's TP cost from 50% to 40%, which will allow enough leeway to use Heal Prayer without immediately making Rude Buster too expensive.

It is also recommended to use items that increase TP such as TensionBow, TensionGem, and TensionMax.

If the above does not help you enough, another strategy is to sacrifice Ralsei. Use Ralsei to defend and farm for TP as long as possible, but if he is SWOONed, allow him to remain that way. If Kris is defeated, they are only DOWNed, and can be revived with regular healing items. This allows you to save revive mints for Susie who is the spearhead of the attack. While you may gain less TP due to Ralsei's defeat, you will save on healing items which can greatly extend the longevity of your healing items, which may be the boost you need to get to the final attack.

Quotes

Pre-Battle

Battle

Unsorted

Flavor Text

Similarly to the Titan's flavor text, the Knight's flavor text connects to an attack (besides the encountering text).

Relationships

Jevil

Through dialogue with King, it is revealed that the Knight could be a potential candidate for the unknown person who told Jevil the information that drove him insane. [2] While unclear, it seems Jevil has encountered the Knight or has otherwise found knowledge of the Prophecy, enough to illustrate to King the Knight's role and "brilliance". Seam still draws a distinction between the Knight and a "strange someone" who could've approached Jevil and shattered their worldview.

Seam

Seam refers to the Knight as "a strange Knight" and associates them with the events that led to King's control over Card Kingdom, laughing that the land hadn't "seen such chaos" since a time later revealed to be Jevil's descent into madness. If the party obtains the first two chapters' Shadow Crystals, Seam hints that their next opponent may be their end, and that the only way to defeat them is with the Shadow Mantle, implying an awareness that the party would face the Knight next; they offer to hand over the Mantle but are surprised to find that they don't have it after all, ruefully setting aside any possibility that the next opponent can be defeated without it. They comfort the party if the Knight is not defeated, somehow knowing that the encounter happened and philosophically noting that "we all know there's no winning there" but appreciating having had the fun of pretending for a little while. If the party does defeat the Knight, Seam starts their prepared statement but cuts it off in astonishment upon seeing the Shadow Crystal. If the Knight was defeated without the Shadow Mantle, Seam is even more gleeful, laughing that the party "might be even sicker than that old clown" to accomplish such a feat and lamenting that they were not there to witness what must have been a terrific battle. Either way, they are amused to be feeling hopeful after the victory.

King

Despite never meeting in person, King holds high admiration for the Knight, and was willing to do anything to further their objective, even if it meant fighting to the death. He is surprised if the party reports that they defeated the Knight, sullenly framing it as a rare show of mercy and asking what the Knight was like. He loses his temper when the party can only report that the Knight was "kind of... you know."

Queen

Queen, like King, held high admiration for the Roaring Knight. She was very interested in a video depicting the Knight creating a Dark Fountain and projected an ASCII image of a knife being stabbed downward to illustrate the event. Since the original Knight had "taken its leave," she wished to find a Lightner who could serve as a substitute Knight and create more Dark Fountains in imitation of their actions, believing that this would safely blanket the world in darkness. She abandoned the plan after Ralsei explained what the Roaring would actually entail.

Tenna

Tenna was told that if he kept the Lightners busy for the Knight as long as possible, he could have all the viewership and attention he desired. However, he chooses to defy the Knight and attempt to give Toriel back to the party, which results in him almost immediately getting seriously injured and potentially killed by the Knight.

Kris

The Roaring Knight appears to have some sort of familiarity with and connection to Kris as during the Sword Route, it is heavily implied that Kris was the one who told Tenna to keep the party busy and away from Toriel on the Knight's behalf. Kris tries to make HERO_SWORD retreat from the game's version of the shelter and moves away from the game if defeated by Eram, potentially trying to avoid acquiring the item that could make a battle against the Knight easier. Notably in their fight, the Knight refrains from SWOONing Kris and does less damage to Kris if they are targeted in their attacks.

If the party manages to defeat the Knight, Susie and Ralsei are suddenly attacked and "SWOONed," but Kris is spared; after this, the Knight rests their blade on Kris's shoulder and Kris kneels beneath its touch like a squire being knighted by a superior, strongly suggesting a connection between the two. If the player gets a no-hit fight until the pre-Crystal Nova attack turn, a line of text will say: "*Kris coughed; *The enemy slowly tilted their head." This suggests a subtle communication or signal from Kris to the Knight. By the end of Chapter 3 the shelter door that was locked to Susie slightly opens if only Kris is nearby after the Knight goes in before them. In Chapter 4, Kris is called by a "mysterious voice" that references the Knight's abduction of Undyne and their plan to open a Dark Fountain in the church, as well as something about Kris owing the voice on the phone due to a promise, if this voice is the Knight themself it would mean they are in close contact and are actively working with Kris for unclear reasons. for the remainder of the light world sections Kris proceeds to actively sabotage attempts to get the code to the shelter where the Knight fled. Within the Dark Sanctuary Kris refrains from attacking the Knight despite Susie's urging if they successfully get near them and subverts prompts which have the potential to reveal information about the Knight. If prompted to think about the Knight while closing their eyes, Kris thinks very hard about Jockington instead, and turns the knob of the church closet door in which the Knight might be hiding but does not open it.

Gallery

Trivia

Speculation

References

  1. https://bsky.app/profile/tobyfox.undertale.com/post/3lulu2jpt2c22
  2. It was he, the clown, that told me the Knight's brilliance...About the fountains' glory, and how I would rise to power. Funny little man. How his jokes and dances made us chuckle. A shame that he had to be tricked away, by his closest companion. the magician, Seam, who's smile has gone empty since that day. - King, after conversing with him in Chapter 4, and selecting the JESTER option
  3. https://www.youtube.com/watch?v=OvKFe47j3bI