Zappers are TV remote Darkners that appear throughout TV World in Chapter 3. They act as security, imprisoning cheaters and preventing access to areas.
Profile
Appearance
Zappers are vaguely triangle shaped with cylindrical heads and a single leg. Their bodies are primarily a dark blue, with white shoulder pads, red hands, and red and white triangular buttons on their chests.
Personality
Most Zappers appear to have a strong distaste for cheating. They speak in a Brooklyn accent, seemingly based on how mafiosos are typically portrayed. They also appear to be ticklish, as when Kris pushed one’s buttons twice, they surrender guarding the door.[1] While most Zappers uphold Tenna's rules they occasionally bend them to accommodate the lightners and Pippins. At the TV World exit a Zapper agrees to let the Delta Warriors traverse alongside pippins and Shadowguy's without being imprisoned. Another allows Kris to pick a specific location to be transported after they admit to cheating.
Main Story
Chapter 3
Prior to starting Tenna's gameshow, Zapper silhouettes can be seen near the couch cliffs, After revealing themselves one will explain the ranking system if interacted with. Upon returning to the Green Room, a Zapper blocks access to an area under Tenna’s orders. In the rank reward room a Zapper will explain to the Delta Warriors the contents of Rooms, A,B, and C. If C is entered two Zapper's stand by the Watercooler and subtly hint to not approach it. If the watercooler is recruited/defeated a creator is left behind and the Zappers will lament "wars will be fought" over the lack of water. Another Zapper can be found standing guard within the S-Rank room only allowing Kris entry if they have purchased an S shaped emblem or attained the Rank legitimately.
In the room south of the Green Room, a Zapper expresses concern over a Pippins, due to them not being native to TV World. During the Doom Board segment, Tenna summons a Zapper in a battle against the Delta Warriors, who must have his off button pressed in order for them to escape captivity. For the remainder of TV World Zapper's act as enforcers, using spotlights to find the Delta warriors and imprison them (albeit the cages are easily escapable).
Later on, at the edge of TV World, a lone Zapper light guards a treasure chest containing a single. If touched the Zapper will interrogate the lightners on being cheaters, if Kris responds that they are the Zapper will send Kris to a location of their choosing due to their honest answer. Later on the Zapper from the south of the Green Room is eventually found petrified, with the Pippins remembering that Kris stole him from Catti's house making him foreign to the Dark World.[2]
Chapter 4
If recruited, various Zappers can be found around Castle Town. One works alongside a green Pippins and a Shadowguy, taking turns acting out the part of Mike to appease Tenna.
In Battle
Appears With
- Another Zapper (only by pushing the Green Room Zapper's buttons)
- Shuttah
- Tenna (Bonus round encounter)
Attacks
- Cannon: Zapper's head transforms into a cannon, which shoots multiple sets of 7 diamonds.
- Laser: Shoots muliple lasers from the top of his head, which bounce off the top and bottom of the Bullet Board, turning blue or red, respectively.
Strategy
- VolumeUp will increase MERCY by 25%. TheBGM volume increases, and the Zappers' bullets will become larger, allowing more TP to be gained.
- Mute increases MERCY by 75%, and make all enemies TIRED. Costs 32% TP.
- OffButton costs 100% TP, as well as Susie and Ralsei's turns. Will spare every enemy.
- S and R-Actions increase MERCY by 25%. Susie mashes randombuttons, while Ralsei enables captions.
- If its name is not YELLOW, attempting to spare will increase MERCY by 10%.
- If with Shuttah, photo-based ACTs increase MERCY by the same amount as Shuttah (25-80%).
Quotes
- [Neutral]
- Hoofah doofah.
- Yeah, yeah, Mr. Tenna's orders.
- Yeah, yeah, show your ID!
- Deez buttons ain't for show, twerps.
- [blank speech bubble] [if Mute was used last turn]
- [VolumeUp]
- CAN SOMEONE TURN THAT BACK DOWN?
- WHAT? I CAN'T HEAR YOU!!!
- D-don't touch that, you's! [S-Action]
- Hey, I can see da music! [R-Action]
Flavor Text
- [Check]
- "Hoofer", "Clicker-Clacker", any name, it'll do the work. [normal]
- When it changes channels, who knows where you'll end up? [with Tenna]
- [Encounter]
- Zapper blocked the way! [normal]
- Zappers blocked the way! [with another Zapper]
- It's an infrared photo shoot. [with Shuttah]
- [Neutral]
- Zapper keeps just popping all night long.
- Zapper clicks and clacks, zip and zaps.
- Zapper quickly presses the buttons on its chest.
- Zapper checks if Tenna is watching.
- Zapper's seeing visions of Lanino. [if TIRED]
- Zapper's buttons feel mushy. [low HP]
- Zapper blushes in infrared, too. [spare conditions met]
- [VolumeUp]
- You turned up the volume!
- (funky music plays) [regular encounters]
- (Tense music plays) [Bonus Round encounters]
- ...
- The bullets increased in volume, too...! (But, they'll give more TP!)
- The bullets increased in volume! Try getting close to gather TP! [subsequent uses of VolumeUp]
- [Mute]
- You hit the MUTE button!
- ...
- All foes became TIRED!
- You hit the OFF button! [OffButton]
- Susie mashed random buttons! [S-Action]
- Ralsei enabled captions! [R-Action]
References
- ↑ "Alright, alright, I give, I give! I'm ticklish!, Just be outta there quick, got it?. - A Zapper fleeing and letting the lighters pace after they press his buttons a second time.
- ↑ Ah, wait, Kris! Didn't you steal him from that cat girl's house? No, maybe I'm wrong... Ahh, I can't believe this happened.. - A Pippins lamenting the fate of a foreign Zapper.