deltarune

Stats are numerical properties of party members and enemies. Stats affect various aspects of encounters, such as the amount of damage dealt, the amount of damage taken, and the effectiveness of Spells.

The Deltarune stat system is very similar to the system in Undertale, being directly derived from it.

Stats

Party members have HP, Attack, Defense, Magic, and three cosmetic stats (two unique special stats and Guts). Enemies have HP, Attack, and Defense.

Party members' stats (except HP) can be viewed on the Power and Equipment screens. HP is instead visible on the bottom of the screen whenever the menu is open. Cosmetic stats are only shown on the Power screen and not on the Equipment screen, as equipment has no effect on them.

In the Light World, Kris has LV, HP, AT, DEF, and EXP that can be viewed on the Stats menu. However, these stats have no functional purpose, and no connection to the Dark World values. These stats do not change throughout the course of the game (except current HP, which can be affected by eating the Box of Heart Candy).

Enemies' AT and DF can be viewed in the Recruits menu or by using the "Check" ACT (for some enemies), although the stats listed this way are not necessarily the same values used internally, or even consistent with each other. Enemies' HP is not visible to the player.

HP

HP (Hit Points or Health Points) is a stat that determines how much damage a character can take before being defeated. It is possessed by both party members and enemies, although enemies' exact HP is not visible. Instead, a health bar is shown next to their name in menus.

HP consists of two components: Current HP and maximum HP. For party members, this is indicated on the user interface as two values separated by a slash, with the left value being the current HP and the right value being the maximum HP.

Current HP

When a party member's HP drops to 0 or below, they become downed—their HP is set to half of their max HP in negative, regardless of the damage taken. A downed party member cannot perform any actions. If all party members are downed, the game is over. At the beginning of the party's turn, all downed party members regain 1/8 of max HP, rounded up. At the end of an encounter, any currently downed party members have their HP set to 1/8 of max HP, rounded up.

A downed party member can be revived by restoring their HP to be above 0, which can be done using any healing item, spell, etc. When a downed party member's HP is raised above 0 in battle, it is set to 1/6 of max HP, rounded up. A Revive Mint, Revive Dust or (currently unused) Revive Brite may also be used, which restore a downed character to a certain percentage of their full health, regardless of the magnitude of their current negative HP.

If an enemy's HP is reduced to zero, they either flee or get knocked away, unless they are frozen by Noelle's IceShock or SnowGrave spells. In Chapter 2, if a recruitable enemy is defeated using violence, that enemy becomes LOST, even if the party had already recruited that type of enemy.

HP can be restored by:

Maximum HP

Party members' maximum HP increases when their LV is increased.

In Chapter 2, at the end of the encounter in which at least one enemy was defeated through violence, all party members gain maximum HP (this even applies to those who aren't present during the encounter, with the exception of Noelle). Kris, Susie and Ralsei gain +2 maximum HP for each encounter completed violently, up to their LV3 initial maximum HP. Susie gains an additional +1 maximum HP every second encounter. Unlike the other party members (and notably for the Weird Route), Noelle gains +4 maximum HP for each encounter instead.

Attack

Attack (abbreviated AT) is a stat that affects how much damage a character can inflict with their attacks and certain Spells. It is possessed by both party members and enemies.

Party members' Attack can be increased in several ways:

Defense

Defense (DF) is a stat that affects how much damage a character takes from attacks and certain Spells. It is possessed by both party members and enemies.

Party members' Defense can be increased by equipment—primarily armors, but some weapons can also increase Defense.

Magic

Magic is a stat that affects the effectiveness of the character's Spells. It is exclusive to party members. Unlike other non-cosmetic stats, Magic did not appear in Undertale.

Magic can be increased by equipment. In Chapter 2, for every 10 encounters (except for Noelle, not at all for Kris) in which at least one enemy was defeated violently, Magic increases by 1. For Noelle, when the total number of encounters in which at least one enemy was defeated violently is divisible by 4 and Noelle is in team, Noelle's Magic increases by 1.

Kris has 0 Magic, as they cannot cast any spells. While Kris's Magic can be increased by equipment, Kris has no way to take advantage of their Magic stat due to not being able to cast spells.

Special Stats

A sleeping dog on the Stats screen

A sleeping dog on the Stats screen

Special Stats are purely cosmetic stats, which are unique to the particular character. Each party member has two slots for special stats, although they are not necessarily both used.

Like titles, special stats can change throughout the course of the game.

Character Special Stat 1 Special Stat 2
Kris Default ??? ???
2% chance (Chapter 1)
4% chance (Chapter 2)
Dog: (A sleeping dog)
Susie Chapter 1, initial Rudeness: 100 Chapter 1, initial Crudeness: 100
Chapter 1, joined for real Rudeness: 99 Chapter 1, chose "The $!?# Squad" as the team name Crudeness: 101
Chapter 2 Rudeness: 89 Chapter 2 Purple: Yes
Ralsei 98% chance (Chapter 1) Kindness: 100 Chapter 1, initial Fluffiness: 1 fluff
2% chance (Chapter 1) Dogness: 1 Chapter 1, Dainty Scarf equipped Fluffiness: 2 fluff
Chapter 2 Sweetness: 97 Chapter 2 Fluffiness: 2 fluff
Noelle Coldness: value (starts from 47, increases by 7 for every IceShock used, up to 100) Boldness: value (value is Plot value × 3 − 222, up to 100)

Guts

Guts is a cosmetic stat possessed by all characters.

Kris's Guts increases when levelling up to LV2, but other characters' Guts values do not change.

LV

LV is the level of a party member or enemy. For party members, LV is displayed on the Power screen, next to the character's title; for enemies, LV can be seen on the Recruits menu after recruiting them.

Party members' maximum HP, Attack, Defense, Magic, and other stats are affected by their LV. Increasing their LV may increase these stats.

For all party members except Noelle, their LV is increased after sealing a Dark Fountain. Uniquely, Noelle joins the party at LV1, and she becomes LV2 after receiving any title.

If a party member's base Attack or Magic stat at the end of Chapter 2 is greater than the base LV3 value due to defeating enemies violently, it is carried over to LV3 [clarify meaning?]. At most, there are a total of 38 encounters in Chapter 2 in which it is possible to end with violence, thus the Attack and Magic stats can be raised a maximum of 3 times.[2] Some glitches can further increase Attack and Magic arbitrarily high.[3][4]

Character LV HP Attack Defense Magic Guts
Kris 1 90 10 2 0 1
2 120 12 2 0 2
3 160 14-15 2 0 2
Susie 1 110 14 2 1 2
2 140 16 2 1 2
3 190 18-19 2 3-4 2
Ralsei 1 70 8 2 7 0
2 100 10 2 9 0
3 140 12-13 2 11-12 0
Noelle 1, 2 90 3 1 11 0
2 (Weird Route) 166-174 8 1 16 0

Damage

Party Attacks

When party members hit enemies with their weapon, they deal damage equal to rounded to the nearest integer, where AT is from the party member and DF is from the enemy.

During the fight against Susie and Lancer, damage against Susie is reduced to 30%, rounded up, to account for her lower health pool than most enemies.

Accuracy score is determined as follows:

When attacking without the player's control in Chapter 1, Susie's Accuracy score is as follows:

Normally, 1/10 of the accuracy score is added to the TP Meter. This means that a critical hit restores 15 (6%) TP. During the Jevil fight, instead 1/15 of the accuracy score is added. During the GIGA Queen fight, 7.5 (3%) TP for a critical hit, and 2.5 (1%) TP is added otherwise.

X-Slash

Kris's X-Slash ACT during the Weird Route's Spamton NEO fight inflicts two critical hits, each of which deal 25% more damage.

"Bluelight Specil"

When Spamton NEO activates his "[Bluelight Specil]" at the end of the Weird Route, the base damage done is equal to , but it is capped between 5 and 10 (inclusive). "Bluelight Specil" is activated when Spamton NEO's HP is lower than 10% after party's turn, and cannot be reduced below 6% of max HP by any attacks. Spell attacks (not normally usable) can deal damage much higher than 10, but they cannot defeat Spamton NEO either.

Spells

Enemy Attacks

Chapter 1

When an enemy hits a party member with an attack, they usually deal damage equal to , where the AT is from the enemy and DF is from the party member. If a party member is hit while defending, their damage taken is multiplied by 2/3 (rounded up).

An attack that hits always does a minimum of 1 damage, regardless of stats.

There are exceptions to these rules in the fight against King:

There are also exceptions to these rules in the fight against Jevil:

Chapter 2

In Chapter 2, the damage calculation for every enemy except for Clover's rematch is modified.

Base damage is still usually the enemy's , but DF is factored in differently to account for party members' variable HP values.

For each point of DF, damage is reduced...

For example, an attack with a base damage of 30 against 120 max HP and 4 DF would be reduced by 3 (to 27), then by 3 (to 24), then by 3 (to 21), then by 2 (to 19). Defense is thus more useful against attacks that deal higher damage relative to the party member's max HP.

After the reduction from DF, if the party member hit is defending, their damage taken is multiplied by 2/3 (rounded up).

Calculated last, if the party member has elemental resistance from armor, damage taken is multiplied by (100% - resistance), rounded up, where resistance is the total resistance to that element. Only resistance to the "Puppet/Cat" element can be obtained; it reduces damage taken from Spamton NEO and certain bullets from Tasque and Tasque Manager.

An attack that hits always does a minimum of 1 damage, regardless of stats.

There are exceptions to these rules in fight with Spamton NEO:

Mercy

Mercy is a meter possessed by enemies that tracks how close that enemy is to becoming spareable.

In Chapter 1, Mercy is tracked internally, but not visible to the player. In Chapter 2, it is visible as a health bar next to the enemy in the user interface.

There are several ways to increase Mercy:

Certain scripted encounters, such as Berdly (even if the Werewires are still present) and Spamton, immediately end the battle upon completely filling their Mercy.

A red X on the Mercy meter during GIGA Queen's Fight

A red X on the Mercy meter during GIGA Queen's Fight

Several boss enemies cannot be spared via the Mercy meter. In Chapter 2, this is indicated by a red X through the empty meter, although they can generally still be defeated without directly Fighting.

EXP

EXP is a property in Deltarune. It is implied to, like its Undertale appearance, be gained by killing enemies.[5]

In Chapter 1, after completing a battle, the game always says that the party earned 0 EXP, regardless of how the enemies were defeated. In Chapter 2, if any enemy is defeated violently during an encounter, the game simply displays the amount of D$ received along with "You became stronger" (or "Noelle became stronger" if she is present) instead of specifying that 0 EXP was earned, implying that EXP was earned.

In the Dark World, EXP is not displayed anywhere, so even if EXP is earned, this is not visible. In the Light World, EXP is displayed, but this value is entirely unconnected from the Dark World.

Trivia

Kris's default Stats while in Hometown.

Kris's default Stats while in Hometown.

References

  1. gml_GlobalScript_scr_levelup script, line 3,gml_GlobalScript_scr_levelup script, lines 26–30
  2. Deltarune - MAXIMUM stats gain run in chapter 2 (no exploits) - YouTube
  3. Sparing one enemy and freezing the other allows infinite grinding. Aside from max HP, nothing seems to cap. - Reddit
  4. Kill infinite Tasques glitch - Reddit
  5. We don't need EXP. Just encountering your smile is reward enough. - Ralsei, when using X-Flatter
  6. gml_Object_obj_overworldc_Draw_0 script, lines 85–86
  7. gml_Object_obj_darkcontroller_Draw_0 script, lines 224–229
  8. gml_Object_obj_savemenu_Draw_0 script, line 33
  9. gml_Object_obj_savemenu_Create_0 script, lines 74–76
  10. DELTARUNE Chapter 1 modding - Kris' Magic menu + Rude Sword restoration - YouTube